1
遊戲平台觀眾對實況主的付費訂閱意圖之研究:採用擬社會互動理論的觀點
Research on Viewers‘ Intention to Subscribe to Video Game Streamers: Perspectives of Parasocial Interaction Theory
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運用資訊科技提升問題導向學習績效之研究-以資訊教學為例
The Research of Applying Information Technology to Increase the Performance of PBL - The Example of Education of Information Technology